Pokémon Type Attributes

Pokémon Type Attributes: The Complete Breakdown

Here’s the truth about Pokémon type attributes: they’re not complicated once someone explains them clearly. Super effective hits deal 2× damage. Immunities mean zero like Ground moves against Flying types. Dual types can create scary 4× weaknesses or surprising resistances. And STAB? That’s the hidden bonus that makes same-type moves hit harder.

Pokémon Type Attributes

Type Combinations That Create Unstoppable Pokémon

Some dual type Pokémon just feel unfair. You hit them with what should be a super effective move, and they shrug it off. You try to exploit a weakness, but somehow they’re immune. You watch them spam STAB moves while your attacks do nothing. That’s not luck—that’s type attributes working at their highest level. In this guide, we’re breaking down the type combinations that create truly unstoppable Pokémon. The ones with few weaknesses, key immunities, and coverage that leaves opponents guessing.

Pokémon Types • Colored Sections

⚡ The 18 Pokémon Types ⚡

NORMAL
FIRE
WATER
GRASS
ELECTRIC
ICE
FIGHTING
POISON
GROUND
FLYING
PSYCHIC
BUG
ROCK
GHOST
DRAGON
DARK
STEEL
FAIRY

🎯 Quick Reference by Category

🔥 Elemental Types
Fire • Water • Grass • Electric • Ice • Ground
💪 Physical / Fighting Types
Normal • Fighting • Poison • Rock • Steel
🔮 Special / Mystical Types
Psychic • Ghost • Dragon • Dark • Fairy
🦋 Creature / Nature Types
Bug • Flying • Grass* • Poison*
*also elemental / physical

⚔️ Types by Battle Role

🔥 Strong Offensive Types

  • Ground — hits 5 types super effectively
  • Fighting — hits 5 types super effectively
  • Ice — hits 4 types (including Dragon)
  • Dark — hits 3 types + Ghost immunity

🛡️ Strong Defensive Types

  • Steel — 11 resistances, 1 immunity
  • Fairy — 3 resistances, Dragon immunity
  • Ghost — 2 immunities, 1 resistance
  • Water — 4 resistances

✨ Types with Key Immunities

  • Normal → Immune to Ghost
  • Ghost → Immune to Normal, Fighting
  • Dark → Immune to Psychic
  • Fairy → Immune to Dragon
  • Ground → Immune to Electric
  • Flying → Immune to Ground
  • Steel → Immune to Poison

📝 Common Type Abbreviations

Full NameShort Form
NormalNOR
FireFIR
WaterWTR
GrassGRS
ElectricELC
IceICE
FightingFGT
PoisonPSN
GroundGRD
FlyingFLY
PsychicPSY
BugBUG
RockRCK
GhostGHO
DragonDRG
DarkDRK
SteelSTL
FairyFRY

Pokémon Types Made Simple: How They Work

Pokémon Types Made Simple • How They Work

Pokémon Types Made Simple:
How They Work

No complicated charts. No confusion. Just the simple rules that decide every battle.
🔥 The Core Idea: Every Pokémon type has strengths and weaknesses. Use the right move → double damage. Use the wrong move → half damage or even zero.
💥
Super Effective
When a move hits a weakness, it deals 2× damage. Water beats Fire. Fire beats Grass. Electric beats Water. Simple.
🛡️
Not Very Effective
Hit a resistance? Damage gets halved (½×). Fire struggles against Water. Grass struggles against Fire. It works both ways.
🚫
Immunity
Some moves do zero damage to certain types. Ground can’t touch Flying. Ghost laughs at Normal. Total shutdown.

🔥 Simple Matchups You’ll Actually Use

🔥 Fire beats Grass 💧 Water beats Fire 🌿 Grass beats Water ⚡ Electric beats Water & Flying ⛰️ Ground beats Electric 🧊 Ice beats Dragon & Ground

⚔️ See It In Action

🔥
Charizard (Fire)
VS
🌿
Venusaur (Grass)
🔥 Fire wins! 2× damage
Pikachu (Electric)
VS
⛰️
Sandslash (Ground)
0 damage • Immune

🧠 3-Step Checklist

1
Check opponent’s type — What are they? Fire? Water? Grass?
2
Pick a move that beats it — Water beats Fire. Electric beats Water.
3
Avoid immunities — Don’t use Ground on Flying. Don’t use Ghost on Normal.

✨ The Short Version:

Super effective = 2× damage (good!)
Not very effective = ½× damage (bad!)
Immunity = 0 damage (avoid this!)
STAB = Same-type bonus = extra power
• Start with Fire/Water/Grass. Add Electric/Ground. Learn immunities later.

Pokemon type attribute working
Pokémon Types • Complete Reference

📊 Complete Type Chart • Strengths & Weaknesses

TypeStrong Against (2×)Weak Against (½×)Immune To (0×)
🔥 FireGrass, Ice, Bug, SteelFire, Water, Rock, Dragon
💧 WaterFire, Ground, RockWater, Grass, Dragon
🌿 GrassWater, Ground, RockFire, Grass, Poison, Flying, Bug, Dragon, Steel
⚡ ElectricWater, FlyingElectric, Grass, DragonGround
🧊 IceGrass, Ground, Flying, DragonFire, Water, Ice, Steel
🥊 FightingNormal, Ice, Rock, Dark, SteelPoison, Flying, Psychic, Bug, FairyGhost
☠️ PoisonGrass, FairyPoison, Ground, Rock, GhostSteel
⛰️ GroundFire, Electric, Poison, Rock, SteelGrass, BugFlying
🕊️ FlyingGrass, Fighting, BugElectric, Rock, Steel
🔮 PsychicFighting, PoisonPsychic, SteelDark
🐛 BugGrass, Psychic, DarkFire, Fighting, Poison, Flying, Ghost, Steel, Fairy
🪨 RockFire, Ice, Flying, BugFighting, Ground, Steel
👻 GhostPsychic, GhostDarkNormal, Fighting
🐉 DragonDragonSteelFairy
🌑 DarkPsychic, GhostFighting, Dark, FairyPsychic
⚙️ SteelIce, Rock, FairyFire, Water, Electric, SteelPoison
✨ FairyFighting, Dragon, DarkFire, Poison, SteelDragon

STAB: Same-Type Attack Bonus

💥 What Is STAB?

When a Pokémon uses a move that matches its own type, the move gets a 1.5× damage bonus.

🔥
Charizard using Flamethrower
Fire-type + Fire move = STAB bonus

📊 With vs Without STAB

🌿
Venusaur
Petal Blizzard
90 power
🌿
Venusaur
Petal Blizzard
135 power with STAB

✨ That’s why same-type moves hit harder than non-STAB moves even if they’re super effective.

💡 Pro Tip: STAB > Super Effective sometimes. A STAB move from a strong attacker can outdamage a super effective move from a weak Pokémon.

⚠️ 4× Weaknesses: The One-Shot Dangers

💧🌿

Water/Ground

4× weak to Grass

Example: Swampert, Quagsire

One Grass move = instant faint

🔥⛰️

Fire/Rock

4× weak to Water & Ground

Example: Magcargo, Coalossal

Double trouble

🧊⛰️

Ice/Rock

4× weak to Fighting, Steel, Water, Grass, Rock

Example: Aurorus, Glalie

So many weaknesses…

🐉🕊️

Dragon/Flying

4× weak to Ice

Example: Dragonite, Salamence

One Ice Beam ends it

⛰️🕊️

Ground/Flying

4× weak to Ice

Example: Gliscor, Landorus

Immune to Ground, dies to Ice

🌿⛰️

Grass/Ground

4× weak to Ice, Bug, Fire

Example: Torterra, Garchomp

Three 4× weaknesses!

🚨 Warning: Always check for 4× weaknesses. One wrong switch and your Pokémon disappears.

🛡️ Complete Immunity List

👻 Ghost 👻 Ghost
0 DAMAGE
⚡ Electric ⛰️ Ground
0 DAMAGE
⛰️ Ground 🕊️ Flying
0 DAMAGE
🥊 Fighting 👻 Ghost
0 DAMAGE
☠️ Poison ⚙️ Steel
0 DAMAGE
🔮 Psychic 🌑 Dark
0 DAMAGE
🐉 Dragon ✨ Fairy
0 DAMAGE
👻 Ghost 👻 Normal
0 DAMAGE
🌑 Dark 🔮 Psychic
0 DAMAGE
✨ Fairy 🐉 Dragon
0 DAMAGE
🎯 Game-Changer: Immunities waste opponent’s turns. Switch into an immunity and you gain free momentum.

🎯 Coverage Moves: Hit What Your Type Can’t

Coverage means carrying a move that hits types your own type struggles against.

⚡ Electric carries Ice Beam → hits Ground
💧 Water carries Ice Beam → hits Grass
🔥 Fire carries Solar Beam → hits Water/Rock
⛰️ Ground carries Rock Slide → hits Flying
🌑 Dark carries Fighting move → hits Fairy

📋 Best Coverage Examples

  • Electric + Ice (BoltBeam) — hits 13 types super effectively
  • Ground + Rock (EdgeQuake) — hits 15 types for at least neutral
  • Fighting + Ghost — only resisted by Normal (which Ghost hits)
  • Fire + Grass — covers each other’s weaknesses perfectly
🧠 Remember: Every team needs coverage. If your whole team loses to one type, you lose.

🏗️ Team Building: Don’t Stack Weaknesses

❌ Bad Team

Charizard (Fire/Flying) Salamence (Dragon/Flying) Gyarados (Water/Flying)

Weakness: All 3 weak to Rock (4× for Charizard)! One Rock slide wipes the team.

✅ Good Team

Charizard (Fire/Flying) Swampert (Water/Ground) Garchomp (Dragon/Ground)

Coverage: Different weaknesses, resistances cover each other.

✅ Quick Team Checklist:
• No more than 2 Pokémon share the same weakness
• At least 1 immunity user (Ghost, Dark, Flying, etc.)
• Coverage moves on every Pokémon
• STAB moves on everyone

⚠️ Common Type Mistakes

Using Ground on Flying

Earthquake does nothing to Flying types. Zero damage. Learn this.

Forgetting Dual Types

Gyarados is Water/Flying. Electric hits it for 4×? No—Ground immunity, but Electric still hits normally.

Ignoring STAB

Non-STAB super effective vs STAB neutral? STAB often wins. Do the math.

Switching into Immunities

Don’t send Ground into Flying. Don’t send Ghost into Normal. Predict instead.

Common Type Combos That Actually Work

Common Type Combos That Actually Work • Pokémon Guide

Common Type Combos That Actually Work

Not all dual types are created equal. These are the combos that dominate battles — tried, tested, and terrifying.
18
Types Total
153
Possible Combos
12
God Tier Combos
Watch Your Back

🏆 Combo Tier List

S
Steel + Fairy Water + Ground Ghost + Dark
A
Ground + Flying Water + Steel Dragon + Steel
B
Fire + Ground Electric + Ice Psychic + Fairy

👑 S-Tier: The Unstoppables

👑
Steel + Fairy
Steel / Fairy
WeaknessesFire, Ground
ImmunitiesPoison, Dragon
Resistances11 types
🛡️ Dragon immunity
Mawile Togekiss Klefki Zacian
Only 2 weaknesses. 11 resistances. This is the king of defense.
👑
Water + Ground
Water / Ground
WeaknessesGrass (4×)
ImmunitiesElectric
ResistancesFire, Rock, Steel, Poison
⚡ Electric immunity
Swampert Quagsire Gastrodon Whiscash
Turns Electric’s biggest threat into a free switch-in.
👑
Ghost + Dark
Ghost / Dark
WeaknessesFairy
ImmunitiesNormal, Fighting, Psychic
ResistancesPoison
🛡️ 3 immunities!
Spiritomb Sableye Greninja (Ash) Hisuian Zoroark
Three immunities. Zero weaknesses except Fairy. Nuts.

⚔️ A-Tier: The Powerhouses

⚔️
Ground + Flying
Ground / Flying
WeaknessesIce (4×), Water
ImmunitiesGround, Electric
Gliscor Landorus Flygon
Immune to Ground and Electric. Dies to Ice. High risk, high reward.
⚔️
Water + Steel
Water / Steel
WeaknessesElectric, Fighting
ImmunitiesPoison
Resistances10 types
Empoleon Kingdra
Tanky, reliable, and hits hard.
⚔️
Dragon + Steel
Dragon / Steel
WeaknessesGround, Fighting, Fire
ImmunitiesPoison
Dialga Duraludon
Legendary-tier defenses and Dragon’s offensive power.

🔥 B-Tier: Reliable & Dangerous

Fire + Ground
Fire / Ground
WeaknessesWater, Ground (4×? no, Ground is neutral)
Camerupt Torkoal
Electric + Ice
Electric / Ice
The BoltBeam ComboHits 13 types super effectively
Rotom-Frost Arctozolt
Offensive monster. Defensively? Not great. But you’re here to attack.
Psychic + Fairy
Psychic / Fairy
WeaknessesGhost, Poison, Steel
ImmunitiesDragon
Gardevoir Hatterene

⚠️ Watch Out: These Combos Hit Hard (Both Ways)

Grass + Ground
4× weak to Ice, Bug, Fire
Dragon + Flying
4× weak to Ice
Ice + Rock
4× weak to Fighting, Steel, Water, Grass, Rock
🧠 Pro Tip: The best combos have few weaknesses, key immunities, and no 4× weaknesses to common types. Steel/Fairy is the king because it only fears Fire and Ground — and both are easy to cover with teammates.
Pokémon Types • FAQs
Frequently Asked Questions
Everything you’ve ever wondered about Pokémon types — answered.
18
Types
153
Combos
Deadly
11
Resists (Steel)
All Basics Battle Dual Types Immunities STAB
There are 18 Pokémon types: Normal Fire Water Grass Electric Ice Fighting Poison Ground Flying Psychic Bug Rock Ghost Dragon Dark Steel Fairy
Super effective means a move deals 2× damage because the move’s type matches a weakness of the defending type.

Example: Water against Fire = 💥 2× damage.
You hit a type immunity. Some types completely block certain moves:

Ground vs Flying = 0
Electric vs Ground = 0
Ghost vs Normal = 0
Dragon vs Fairy = 0
A 4× weakness happens when a move is super effective against both of a dual-type Pokémon’s types.

Example: Water + Ground (like Swampert) takes 4× damage from Grass moves.

Swampert Quagsire Garchomp (if Ground/Dragon vs Ice)
STAB = Same-Type Attack Bonus.

When a Pokémon uses a move that matches its own type, the move deals 1.5× damage.

Example: Water type using Surf gets STAB. A Fire type using Flamethrower gets STAB.

That’s why same-type moves often hit harder than coverage moves.
A dual type Pokémon has two types. The game checks both types for weaknesses, resistances, and immunities.

• If both types are weak → 4× damage
• If both types resist → ¼× damage
• If one type is immune → 0 damage (immunity overrides everything)

Example: Water + Flying (Gyarados) takes normal damage from Electric (Water weak, Flying resists? Actually Flying doesn’t resist Electric — check chart!)
Most experts agree: Steel / Fairy is the best defensive combo.

• Only 2 weaknesses (Fire, Ground)
11 resistances
Immunity to Poison and Dragon

Other top contenders: Water + Ground, Ghost + Dark.
No! Start with these:

Fire beats Grass
Water beats Fire
Grass beats Water
Electric beats Water + Flying
Ground beats Electric
Ice beats Dragon

Learn these 6 and you’ll win most casual battles.
Coverage moves are moves that hit types your own type struggles against.

Examples:
Electric carrying Ice Beam to hit Ground types
Water carrying Grass Knot to hit Water types
Fire carrying Solar Beam to hit Water/Rock

Every good team has coverage moves.
Simple rules:

• Don’t let 3+ Pokémon share the same weakness
• Have at least 1 immunity user (Ghost, Dark, Flying)
• Include coverage moves
• Make sure every Pokémon has a STAB move
• Have a plan for Steel, Dragon, and Fairy types

Still have questions? Pokémon type matchups can be tricky — but you’ve got this. Start with the basics, practice in battles, and soon you’ll predict immunities before they happen.

⚡ Happy battling, trainer! ⚡

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